WebView-hosted Spark renderer (butterfly.spz demo scene), fixed camera position, rotation driven by expo-sensors DeviceMotion (ROTATION_VECTOR / CoreMotion xMagneticNorthZVertical) via injectJavaScript; web fallback uses deviceorientation in an iframe. Tap to re-center yaw.
227 lines
8.7 KiB
TypeScript
227 lines
8.7 KiB
TypeScript
/**
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* Self-contained Spark (sparkjs.dev) Gaussian-splat viewer page.
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*
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* Hosted inside `react-native-webview` on iOS/Android and inside an <iframe>
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* on web, per the WebView-renderer architecture in prototyping-session.md.
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* The page renders a fixed-position camera whose *rotation* is driven by the
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* host through a single message contract:
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*
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* - native host: `webViewRef.injectJavaScript(rotationScript(sample))`
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* - web host: `iframe.contentWindow.postMessage({ type: 'rotation', ...sample }, '*')`
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*
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* A rotation sample is the W3C device-orientation triple (alpha/beta/gamma,
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* intrinsic Z-X'-Y'', in RADIANS) plus the screen-orientation angle in
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* degrees (0 | 90 | 180 | -90). Both expo-sensors `DeviceMotion.rotation`
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* (Android ROTATION_VECTOR, iOS CoreMotion attitude — the OS's fused
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* gyro+accel+mag estimate on both) and the browser's `deviceorientation`
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* event (degrees, converted by the web host) decompose the same way, so one
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* reconstruction works for every source.
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*
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* The page reports back `{ type: 'ready' | 'error' | 'stats', ... }` via
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* `window.ReactNativeWebView.postMessage` (native) or `parent.postMessage`
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* (web).
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*/
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/** Spark's flagship publicly hosted demo scene (~4 MB .spz). */
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export const SPLAT_SCENE_URL = 'https://sparkjs.dev/assets/splats/butterfly.spz';
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/** Latest Spark release (2.1.0) and its pinned three.js peer. */
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const SPARK_MODULE_URL = 'https://cdn.jsdelivr.net/npm/@sparkjsdev/spark@2.1.0/dist/spark.module.js';
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const THREE_MODULE_URL = 'https://cdn.jsdelivr.net/npm/three@0.180.0/build/three.module.js';
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const THREE_ADDONS_URL = 'https://cdn.jsdelivr.net/npm/three@0.180.0/examples/jsm/';
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export interface RotationSample {
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/** Rotation around Z, radians (W3C convention). */
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alpha: number;
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/** Rotation around X, radians. */
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beta: number;
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/** Rotation around Y, radians. */
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gamma: number;
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/** Screen orientation angle in degrees: 0, 90, 180 or -90. */
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orientation: number;
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}
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/** Message posted by the viewer page to its host. */
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export type ViewerMessage =
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| { type: 'ready'; numSplats: number }
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| { type: 'progress'; loaded: number; total: number }
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| { type: 'stats'; fps: number }
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| { type: 'error'; message: string };
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/**
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* JS snippet for `WebView.injectJavaScript` pushing one rotation sample.
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* Values are interpolated as plain number literals; non-finite samples are
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* dropped so we never inject `NaN`/`undefined` into the page.
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*/
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export function rotationScript({ alpha, beta, gamma, orientation }: RotationSample): string | null {
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if (!Number.isFinite(alpha) || !Number.isFinite(beta) || !Number.isFinite(gamma)) {
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return null;
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}
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return `window.__setRotation&&window.__setRotation(${alpha},${beta},${gamma},${orientation || 0});true;`;
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}
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export const SPLAT_VIEWER_HTML = /* html */ `<!DOCTYPE html>
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<html>
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<head>
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<meta charset="utf-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1, user-scalable=no" />
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<style>
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html, body { margin: 0; height: 100%; overflow: hidden; background: #000; }
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canvas { display: block; }
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#hud {
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position: fixed; top: max(8px, env(safe-area-inset-top)); left: 8px;
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color: #8f8; font: 11px/1.5 ui-monospace, monospace;
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background: rgba(0, 0, 0, 0.45); padding: 4px 7px; border-radius: 4px;
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pointer-events: none; white-space: pre; z-index: 1;
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}
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</style>
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<script type="importmap">
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{
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"imports": {
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"three": "${THREE_MODULE_URL}",
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"three/addons/": "${THREE_ADDONS_URL}",
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"@sparkjsdev/spark": "${SPARK_MODULE_URL}"
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}
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}
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</script>
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</head>
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<body>
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<div id="hud">loading spark 2.1.0…</div>
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<script>
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// Host bridge + error funnel. Plain script so it runs even if the module
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// graph below fails to fetch/parse.
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(function () {
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window.__emit = function (msg) {
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if (window.ReactNativeWebView && window.ReactNativeWebView.postMessage) {
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window.ReactNativeWebView.postMessage(JSON.stringify(msg));
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} else if (window.parent !== window) {
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window.parent.postMessage(msg, '*');
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}
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};
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window.addEventListener('error', function (e) {
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window.__emit({ type: 'error', message: String((e.error && e.error.message) || e.message) });
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});
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window.addEventListener('unhandledrejection', function (e) {
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window.__emit({ type: 'error', message: String((e.reason && e.reason.message) || e.reason) });
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});
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})();
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</script>
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<script type="module">
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import * as THREE from 'three';
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import { SparkRenderer, SplatMesh } from '@sparkjsdev/spark';
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const SPLAT_URL = '${SPLAT_SCENE_URL}';
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const hud = document.getElementById('hud');
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const emit = window.__emit;
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const scene = new THREE.Scene();
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const camera = new THREE.PerspectiveCamera(60, innerWidth / innerHeight, 0.01, 1000);
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const renderer = new THREE.WebGLRenderer({ antialias: false, powerPreference: 'high-performance' });
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renderer.setPixelRatio(Math.min(devicePixelRatio, 2));
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renderer.setSize(innerWidth, innerHeight);
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document.body.appendChild(renderer.domElement);
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const spark = new SparkRenderer({ renderer });
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scene.add(spark);
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// Camera position is FIXED (origin); only orientation is live. The splat is
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// placed in front of the initial view, flipped 180° about X because 3DGS
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// captures are Y-down (as in Spark's own hello-world).
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const splat = new SplatMesh({
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url: SPLAT_URL,
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onProgress: (e) => {
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if (e.lengthComputable) {
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hud.textContent = 'downloading scene… ' + Math.round((100 * e.loaded) / e.total) + '%';
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emit({ type: 'progress', loaded: e.loaded, total: e.total });
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}
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},
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});
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splat.quaternion.set(1, 0, 0, 0);
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splat.position.set(0, 0, -2.7);
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scene.add(splat);
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let numSplats = 0;
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splat.initialized
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.then((mesh) => {
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numSplats = mesh.numSplats;
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emit({ type: 'ready', numSplats });
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})
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.catch((err) => emit({ type: 'error', message: 'splat load failed: ' + (err && err.message ? err.message : err) }));
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// ---- Device attitude -> camera quaternion --------------------------------
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// Standard W3C mapping (as in three.js DeviceOrientationControls):
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// world is Y-up, the camera looks out of the BACK of the device.
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const euler = new THREE.Euler();
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const qTmp = new THREE.Quaternion();
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const deviceQ = new THREE.Quaternion();
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const yawFix = new THREE.Quaternion();
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const forward = new THREE.Vector3();
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const Y_AXIS = new THREE.Vector3(0, 1, 0);
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const Z_AXIS = new THREE.Vector3(0, 0, 1);
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const Q_CAMERA = new THREE.Quaternion(-Math.SQRT1_2, 0, 0, Math.SQRT1_2); // -90° about X
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const DEG2RAD = Math.PI / 180;
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let hasPose = false;
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let needRecenter = true;
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// alpha/beta/gamma in radians, screenDeg in degrees.
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function setRotation(alpha, beta, gamma, screenDeg) {
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if (!Number.isFinite(alpha) || !Number.isFinite(beta) || !Number.isFinite(gamma)) return;
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euler.set(beta, alpha, -gamma, 'YXZ');
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deviceQ.setFromEuler(euler);
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deviceQ.multiply(Q_CAMERA);
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deviceQ.multiply(qTmp.setFromAxisAngle(Z_AXIS, -(screenDeg || 0) * DEG2RAD));
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if (needRecenter) {
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// Attitude yaw is referenced to magnetic north (OS fusion); re-zero it
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// so the first sample looks straight at the scene. Pitch/roll stay
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// gravity-true. Skipped while the camera points near straight up/down,
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// where heading is ill-defined.
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forward.set(0, 0, -1).applyQuaternion(deviceQ);
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if (forward.x * forward.x + forward.z * forward.z > 0.01) {
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yawFix.setFromAxisAngle(Y_AXIS, Math.atan2(forward.x, -forward.z));
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needRecenter = false;
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}
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}
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camera.quaternion.copy(yawFix).multiply(deviceQ);
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hasPose = true;
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}
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// Native host entry point (WebView.injectJavaScript).
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window.__setRotation = setRotation;
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// Web host entry point (iframe postMessage).
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window.addEventListener('message', (e) => {
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const d = e.data;
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if (d && d.type === 'rotation') setRotation(d.alpha, d.beta, d.gamma, d.orientation);
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});
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// Tap anywhere to re-center the view on the scene.
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window.addEventListener('pointerdown', () => { needRecenter = true; });
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window.addEventListener('resize', () => {
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camera.aspect = innerWidth / innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize(innerWidth, innerHeight);
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});
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// ---- Render loop + HUD ---------------------------------------------------
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let frames = 0;
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let lastHud = performance.now();
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renderer.setAnimationLoop(() => {
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renderer.render(scene, camera);
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frames += 1;
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const now = performance.now();
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if (now - lastHud >= 1000) {
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if (numSplats > 0) {
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hud.textContent =
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numSplats.toLocaleString() + ' splats | ' + frames + ' fps | ' +
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(hasPose ? 'gyro live — tap to re-center' : 'waiting for gyro…');
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}
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emit({ type: 'stats', fps: frames });
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frames = 0;
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lastHud = now;
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}
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});
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</script>
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</body>
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</html>`;
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